Atlas

Spritesheet and Animation Editor

Atlas is a streamlined and powerful OS X utility that features an intuitive interface for easily generating sprite sheets. Besides designing your own sprites, Atlas will also allow you to create your own animations that can be exported to Cocos2d formats.

Streamlined, intuitive interface

Atlas is capable of creating spritesheets of up to 2048x2048 pixels size, restricted to power-of-two and square dimensions if needed.

You can freely move your sprites using the mouse and keyboard, or use the built-in packing algorythm to squeeze the spritesheet to the smallest possible layout.

Powerful sprite manipulation tools include rotate, merge, trim, explode or snap sprites, and defining the sprites boundaries as well.

The spritesheets can be exported in proprietary or Cocos2d compatible formats and the texture atlas can be saved as .TIFF and .PNG files. Floyd-Steinberg dithering and RGBA4 color space is also an option. You can export individual sprites as well.

Atlas uses modern OS X features like full-screen, versions and sandboxing. Download the Atlas Tutorial to get a glimpse of the features Atlas have. Atlas also has a Lite version available in the App Store.

Powerful animation editor

With the animation editor You can create frame-based sprite animations of unlimited length and complexity.

Each individual frame can be repeated and moved relative to to the animation origin.

The editor features onion skinning to help aligning the frames.

You can load any image to use as an animation background in the editor so You are not limited to test your work over a dull white background.

Pixel-perfect sprite editor tools

You can retouch your sprites pixel-wise using the sprite editor.

Editing fetures include crop, resize canvas, move, rotate, mirror and basic drawing tools.

With the basic drawing tools you can pick a pixel's color or draw pixel-perfect points, lines, rectangles and filled boxes.

You can also define a hit polygon for the sprite.

Cocos2D 2.x support

Atlas is fully compatible with Cocos2d v2.x.

You can use the animations created with Atlas using a code snipplet included in the Atlas Tutorial.

You can download the Atlas demo project which was created in the tutorial.

There also is a Cocos2d demo project to check out how to include an Atlas generated spritesheet in Your project.

 

 

Copyright (C) 2012 Peter Botka - ttrgames.hu