S.C. Out for PPCs is a logic/puzzle game for Pocket PCs with Windows Mobile operating system, written by Peter Botka. It is a port of an old DOS game written by KALISTO (Atreid Concept), a French software company which does not exist anymore.


Latest news:


April 2, 2007

A new version of S.C. Out for PPCs has been released, version is 1.0.0. Important bug-fix: Some bugs were found in level 80,86,99 and 101 in the original LEVEL.DAT file, making it impossible to pass. This version resolves these issues among with one serious fix of the proximity bomb with the green skull on it. See copyright.txt for details. This bug-fix allows all levels from 1 to 101 to be passed. This is the final release. There won't be any more releases, the game is done as is. If i receive some donations i might reconsider putting the level editor into the PPC release.


February 5, 2007

A new version of S.C. Out for PPCs has been released, version is 0.9.86. Important bug-fix: A serious bug was found in level 68 in the original LEVEL.DAT file, making it impossible to pass. This version resolves this issue among with other more or less serious fixes of some objects. See copyright.txt for details. This bug-fix allows the bogus levels 60, 68 and 71 to be passed.


January 29, 2007

A new version of S.C. Out for PPCs has been released, version is 0.9.84. Important bug-fix: On level 60 you can't pass through without this bug-fix. Now the blowup keys open their gates if blown up by a bomb. There are some other minor bug-fixes concerning the leaf wall bombs (like the stone bombs in the last release) and the one-way gates.


January 27, 2007

A new version of S.C. Out for PPCs has been released, version is 0.9.83. Important bug-fix: On level 49 you can't pass through without this bug-fix. Now the stone bombs when exploding create such substance which is passable until it solidifies into a new stone bomb.


January 27, 2007

A new version of S.C. Out for PPCs has been released, version is 0.9.82. Important bug-fix: On level 48 you can't pass through without this bug-fix. Now you win if you blow up the virus no matter if you blow yourself up with it or not. Also the player misalignment bug with the electric rails has been eliminated.


January 25, 2007

A new version of S.C. Out for PPCs has been released, version is 0.9.81. Important bug-fix: The freezing bug seems to be resolved. It was a bug in the graphics library (Pocket Frog). Also the bug which caused the ship to move by itself on some PDAs has been eliminated. Other important bug-fixes were also made, mostly on level 47, concerning the guns, the way-arrows and the turntables behavior. And finally, the so-called save point had been programmed into this version, so now the game is complete as it is. If i reach level 101 without any further bugs, i will release a version 1.0. There should be no serious bugs left in the code for now.


January 18, 2007

A new version of S.C. Out for PPCs has been released, version is 0.9.74. Important bug-fix: On level 34 you can't pass through without this bug-fix. Now you can avoid death by explosions by standing on a non-explodeable object. Also the code for the one-way gates has been altered to fix the bug which caused the doors to remain open (only in the graphics!) when 2 or more of these gates were in a chain.


January 17, 2007

A new version of S.C. Out for PPCs has been released, version is 0.9.73. Now you can re-define the keys in the Options Menu. Also the graphics code had some improvements, providing a 20% speedup.


January 13, 2007

A new version of S.C. Out for PPCs has been released, version is 0.9.70. Some users reported a bug which causes random lock-ups. If you find this too, please download the newer version. I think the bug is somewhere in the sound code. If you set the volume to 0, in this release it switches the sound system completely off, thus avoiding this bug. Please let me know if this worked for You!


January 07, 2007

S.C. Out for PPCs has been released. The initial version is 0.9.69. This is a beta test release. If you find any bugs, contact the author! This release can play both the original 101 levels and any levels created with the editor of the original game.

Known problems: there is one object in the game which does not work in the PPC version. It is a "save point", allowing you to restart the game at the point you entered this object if you die early. This does not effect the playability of the game, but it makes those levels that contains this object harder to accomplish.

Future plans: to program the in-game editor into the PPC release. This will be quite a headache.